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Kyle Harvey -
Level Designer
Documents
Below are links to games and level design documents which I've developed during projects.
DethGrip's GGD displays the design philosophy and core gameplay loops that the game was built on and also lays out the mechanics and levels in a section of the game.
Detailed pre-production design documents for a level blockout. Highlighting reference image research, level overview, flow diagrams, beat graphs and enemy encounters.
This is reserved for an upcoming project.
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